![]() Originally posted by Lionhear┼azor:Dude look at my hours, yes the magnum is the quickest but there's no way i'm taking a magnum as demo in HoE pub server. Also, the second shots of magnum causes the scrake to rage.Īnd if it's a difference between 1 rpg vs 2 rpg, then why would you take high impact round? You don't need to run the magnum build really, you can just let your teammate finish it off. Hours of gaming is hardly relevant in this discussion and i have seen people with thousand of hours that perform poorly in the game. I just tested the magum with shock trooper and all it needs is another bullet, so 2 bullets from magum and a rocket headshot over 1 bullet but super slow reload speed. Dude look at my hours, yes the magnum is the quickest but there's no way i'm taking a magnum as demo in HoE pub server. In my opinion, you should get extra ammo to pair with reloading, because the high impact isn't really that helpful if you are not taking the 25% damage. I think it also saves you a RPG around when killing a FP. The skill is what makes the magnum + RPG feasible for killing a scrake or a shot from RPG and few shots from your teammates. For the reference the HX25's pellet impacts (which counted as "ballistic shotgun") are actually being affected by passive bonus and by Bombardier, High Impact Rounds and Armor Piercing Rounds skills.Originally posted by !!Nomy~too old to aim:
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